AI Insights · Timothy · January 2025
Top Boxing Games on iOS in Slovakia: Q4 2024 Performance
Explore the performance trends of top boxing games on iOS in Slovakia during Q4 2024, highlighting downloads, revenue, and active user data.
In the fourth quarter of 2024, boxing games on the iOS platform in Slovakia showed varied performance trends, as reported by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw fluctuations in its weekly revenue, peaking at $100 in mid-October, then stabilizing around $50 by the year's end. Downloads showed a notable rise towards the end of December, reaching 121. Active users also increased significantly, with numbers jumping from 113 to 201 by the last week of December.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a peak in downloads in mid-November at 216, although revenue varied, peaking at $91 at the beginning of the quarter. Active users reached a high of 630 in late November before gradually declining to 280 by the end of December.
Boxing Star: Boxing Fight Game from THUMBAGE had a significant increase in revenue in mid-December, hitting $85. While downloads were sporadic, there was a spike to 50 in early December. Active user numbers reflected this pattern, increasing to 72 in the same period.
WWE Mayhem by Reliance Games maintained relatively stable revenue, with a peak of $46 in early November. Downloads were minimal, but active users showed a slight increase to 6 by December's end.
Lastly, Kung Fu Battle: Karate Game from RollingStudio showed consistent weekly revenue, averaging around $20, although download and active user data were not available.
For more detailed insights and data, visit Sensor Tower's platform.